v2.80
~Attempt to fix crash bug/force close 8 hour crash bug

v2.79
~Added Secret Royal Inspector npc to avoid attacking
~Added 3 new games
Atlantica Thailand  [DONE]
Atlantica Revolution [DONE]
Atlantica Remastered [DONE]

v2.78
~Auto Login turn off when checkbox is unchecked!
~Use Water Of Life every battle before starting battle to fully heal the formation mana/health.

v2.77
~More force close fixes (found out it's impossible to fix it since it's detected by GameGuard), workaround is to load 1 game first let gameguard fully load, then load the AOBot on a second game, third game etc... when finished close the game that loaded without the bot.
~Added Support for Skip Turn full formation not just 1 merc at a time like requested.

v2.76
~Force Close fix (maybe fixed?) (Map names limit was increased from 5000 to 1000.)

v2.74
~Revive mercs don't use more then needed in potions.
~Use Q Skill with Skip Turn for Main Character feature added.

v2.73
~More fixes for the northeast asia teleport 0,0 coordinates bug, not sure if it it's fixed completely.
~Added Support for INI3 Thailand server (added login screen to AOBot.exe)

v2.72
~New Buff system (4 Quick Slots with X minutes per use) and (4 Inventory slots with X minutes per use) system!.
~Perfect working Inventory buffs and quickslot buffs, you can easily setup alot of little macros with the new Auto Use tab.. like use Firecrackers every 5 minutes etc.. and other scrolls and stuff whatever you want to use.
~Fixed rezz_mercs (reviving code) wouldn't revive using Water of Life (if General Window is turned off) which gets turned off by default when starting the bot. Also spamming Water Of Life's for no reason also fixed that only use 1 Water Of Life to revive the whole formation.
~Fixed the North asia teleport bug with newer fixed version of (Avoid Obstacles code)

v2.71
~Perfect Exp books and perfect healing

v2.70
~Exp Books fix keep going until perfect fix.
~More Health / Mana fixes (combined old system with new system) Less likely to go through all the mercs for healing only requires one merc instead of all 9.

v2.69
~Fixed healing/mana healing sorry for this mix up.
~More work on fixing the Exp Books auto use (added delay 1 second, even with speedhack).

v2.68
~More cleanup and fix bugs
~Added Exp Concentration license in tab [AB/Speed]
~Better stable support for [Use Experience books] and [Use Guild Operations Textbooks]
~New map reloading technique [Reload Map: ___] [Teleports] tab (Requested for Art Gallery bug). (Still don't know how it works nobody tells me what to do to do the bug).

v2.67
~Just a bot cleanup and optimizations!

v2.66
~Works for Atlantica Steam Europe now.

v2.65
~New sound effects added for trade and whispers (Private messages) in a loop, 
(Anti-Ban sound effect so you can wake up and check).
Possible setting to turn it on and off in "Auto Use" Tab.
Setting is called "Whisper Alert" and "Trade Alert" and it will be turned on by default.

--------------------------------------------------
*SOUND EFFECTS CHANGING!!!*
--------------------------------------------------

1) To change the sound effects put in the same harddrive your game is installed into the root of the harddrive.

whisper.mp3 and trade.mp3 into C:\ for example (game installed into C:\program files\atlantica\etc\etc)

C:\whisper.mp3 and C:\trade.mp3

v2.64
~Debug window made longer so you can see more messages
~Added clear button to debug messages
~Made Hardware ID visible more often then before (maybe fixed bug not sure).
~Fixed Oceanic WinLicense Error.

v2.63
~Taiwan added to bot!.
~Windows 10 Support added.
~Fixed Art Gallery bug (using people's advise) not sure if it works.

v2.62
~Japan added to bot!.

v2.61
~Delphine Bypass (successful). (useless not used anymore Delphine back to nProtect GameGuard.)
~Added Quest Teleport to Art Gallery fix, (untested??)

v2.60
~Delphine Bypass (failed expirement). 
~Auto use books fixed (slowed it down a bit).

v2.59
~Fixed Auto accept monster infos for Rebirth only!

v2.58
~Art Gallery Bug, (Set Auto Map reload in X amount of seconds), to perm stay in Art Gallery.

v2.57
~Fixed auto looting (Auto Loot Spam) legacy mode should auto loot every second regardless of the suitation.

v2.56
~Steam auto login fixed

v2.55
~Fixed Atlantica Oceanic localization for bot now oceanic works again for bot.

v2.54
~Added a bypass for 1015 and 1013 GameGuard errors.
~Version v2.54 of the Bot is more stable then any of the v2.4x bots.
~Fixed Auto-Relogin a bit more stable now then before.
~Added support for Indonesian Atlantica Rebirth server (untested, need to download game).
~Fixed the AOBot.exe launcher program to be more undetected, then previously (untested if it does anything)

v2.52
~New method of bot, bypasses the anti-cheat protections. (Fix for crashes may come soon in v2.53).

v2.50 - v2.51
~No new changes from v2.50 to v2.51 just did a GameGuard bypass addon so the bot shouldn't crash game anymore. (Speedhack works like a charm again).

v2.49
~Nothing new just trying to fix the crashes, more support for chinese unicode added for china atlantica.

v2.48
~Nothing new just more stability update less crashes. (v2.49 will be completely supporting all unicode letters chinese/spanish etc..)

v2.47
~ Macro still not fixed, this is just a stability update, since v2.46 crashed in 5 minutes, I have no idea what caused the crashing but I fixed lots of code up in various places and the crash seems to have went away, I left it for 4 hours running without a crash, problem I believe was with dereferencing invalid pointers this is impossible to detect if you use VirtualQuery function it will drop the FPS of the game to like 15 from 30 and burn out your CPU botting over night, checking for NULL pointers doesn't do shit because if you can't dereference it you can't check it for NULL, so I rely on microsoft's IsBadReadPtr (microsoft says using this can close the Process without a error just complete termination of the program, which is what actually happens when the bot crashes) on the bright side crashes take like 4-6 hours before a crash happens so it's not that bad. There is also another way to check for bad pointers using ReadProcessMemory but I don't even want to try it because I know it will be as slow as VirtualQuery method. v2.45 had the old method same as v2.47 so this one should work like the stable v2.45 and be a good replacement to continue upgrading instead of downgrading versions.

v2.46
~ Added a Mouse & Keyboard recorder, this is a big requested feature it lets you Record your mouse and keyboard actions inside any game, By Pressing [Page Up] to start recording and [Page Down] to stop recording, then Press the Play icon to start playing the recording. (This system is very buggy and sometimes may crash the game and recordings are not perfect in playback you will need to save your macro and modify it by hand to get good playback.

~ Maybe fixed the loot bug from second formations joining the fight, if not neuronet will fix it next version.

v2.45

~ Added Water Of Life to Mana items, as alot of people have 10,000 water of life's and this will mana heal all mercs at once so this will speed up certain problems.

~ Added support for China atlantica CHN (Xi-You-Xi) xiyouxi.com

v2.44

~ d calc size:18-1 fixed!, this only affected new subscribers of the bot or if your IP address changed, it will no longer crash the bot!.

v2.43

~ Fixed Auto Login with Disconnected from server message box that blocks the Yes/No on the Confirm Server Box, it will automatically close the box, then press Yes, then reopen the box again.

v2.42

~ Runtime error still here I guess I tried my best to try to get rid of it but I can't figure out the cause of it.. I fixed alot of crash issues in this version the bot should run more smoother and stable now

v2.41

~ Bug fix Runtime error fix

v2.40

~ Bug with Start Location infinite teleports is finally fixed 100%, plus added a Lock Coordinate feature in the Teleports tab this allows the bot to teleport back to Start Location based on the number you pick from the list thats the distance away from start location in X,Y coordinates.

v2.39

~ Bug with Start Bot Location infinite teleports fixed turned out I need to add a delay because the game doesn't update the map X,Y coords fast enough so it thinks you never finished the teleport causing a infinite teleport.

v2.38

~ Bug with Start Bot Location infinite teleports finally fixed forgot to add simple code.

v2.37

~ Bug with Start Bot Location infinite teleports fixed, Fixed General window closer off when bot is turned off, so you can use things like forum, multiple selection box opener and other shit.

~ Fixed a bug with Auto Relogger being too fast on high-end computers slowed it down so it doesn't skip the password after typing the username.

~ Fixed teleport getting used after teleport 7, due to increasing the limit to 10 never changed one 7 to 10. 

~ Various other bugs fixed too 

v2.36

~ Quick update from v2.34 to v2.35 then v2.36, still kept crashing, due to auto login system, hopefully I fixed it for good now.

v2.35

~ Quick update from v2.34 to v2.35 because of constant crashes.. I think i nailed the bug and no more crashes again.. but you never know.. its a buggy release the new auto login feature is very buggy.

v2.34 (May be buggy and crash more often)

~ Fixed lots of things, added Auto-Login, improved security, fixed teleport back to location issues, new Teleports tab, renamed Bot Info, added support for Oceanic Atlantica and possibly Glorious will work soon too.

v2.33

~ Speed fixed for Europe fully and fixed a crash error long spam in console when loading speedhack on international.

v2.32

~ Speedhack fixed for International and soon Europe.

v2.31

~Minor fix to address server ip update.

v2.30

~Auto use Guild Operations Textbooks (every 10 minutes and 15 seconds (I know it's every 10 minutes but I added 15 seconds just so it doesn't miss it and you have to wait another 10 minutes for no reason). This feature automatically turns off Auto Use Experience Books since there is no reason to use Experience books with Guild operations textbook since it requires 100% Will.

~More fixes on the Auto Use Experience Books, now it shouldn't get stuck opening inventory non-stop forever.

~Added a working sorter for best exp books use first, worse exp books use last. 

~Added Close General Window in the Close stuff, this will let you toggle if you want to close the General Window which is the confirmation window for most things like Yes/No. Clicking it again will automatically (un-hide the Window) so you can close it normally. Because the closer just hide's the window so it won't be able to open the window ever again, since it's already opened just hidden from your sight.

v2.29

~New Inventory Auto use books system was fixed.. I didn't test it before releasing, fixed the stop opening inventory if 0 books are detected. Lowered the Book use from Battle Count +1 when it said 5 it would use on 6, now it would use on 5. Also increased the book use from 1.5 seconds per book to 0.5 seconds per book to speed it up.. I could lower it even further safely but maybe next update.

~Worked on speedhack again.. made some more messages to tell you when Old or New speedhack is loaded, so you can tell when it's detected or not. I noticed turning on speedhack inside game sometimes can load the Old one.. but turning it on when the game is loading will mostly always turn on the New one. It's a strange bug I think it uses the Old speedhack when nProtect is fully loaded, so you need to get lucky, once initialized New speedhack you can turn it off and on any amount of times you want and it will always be undetected. Also lowered the chance of the Old speedhack activating if not eliminiated it all together? (highly doubt it), It will go into a secondary scan, which is pretty common good educated guess search area if the guess search still cannot find the new speedhack values then the old speed hack will be used.

v2.28

~Reverted back neuronets fix.. although it did cause PC's with different locales to not work with bot. Without this fix the Atlantica Launcher loads the bot and this prevents new game client updates from completing and reverts the update back to old patch, (I believe this is because the bot is using the files the updater patches, while its doing it).

~Some new code added for skirmishes not sure if it works or not just added it to make the bot feel more complete.

~Worked more on Custom Mercs system.. kinda works now, but it does crash the game I think not sure.. If game starts crashing turn off Custom Merc system.

~Started working on a new system involving the use of Inventory items every X amount of battles on X merc or Main.
Starting out with XP Books only, later will add other items.

~Added also Random and All mode for new system of using Items, Random means it does random mercs for Auto use items, and All means it will go through all mercs starting from Main all the way to last merc to make sure everyone gets equal XP.

Supported Auto use items: Total: 23 as of version v2.28:
(They work in order.. from highest XP books first, lowest XP books last to use).
~ Ancient Book of Growth [50 million XP] 19657
~ Book of the Ages (Merc. Only/No Trade) [50 million XP] 19823
~ Ancient Book of Intelligence [10 million XP] 21329
~ Ancient Book of Intelligence (Merc. Only) [10 million XP] 21330
~ Tasty Green Soup (Event) [10 million XP] 19819
~ Anicent Book of Knowledge [5 million XP] 19489
~ Ancient Skill Book [1 million XP]      19904
~ Ancient Skill Book (Merc. Only) [1 million XP] 19911
~ Enhanced Ancient Book of Experience (Merc. Only) [1 million XP] 19930
~ Magical Green Tea (Event) [1 million XP] 19821
~ Moist Green Tea Cake [1 million XP] 19913
~ Book of Highest Experience [100,000 XP]      19903
~ Supporter's EXP Book [100,000 XP] 19905
~ Ancient Book of Experience (Merc. Only) [100,000 XP] 19912
~ Ancient Book of Experience (Merc. Only/Event) [100,000 XP] 21316
~ Omikuji: Very Good [100,000 XP] 19972
~ Omikuji: Good [15,000 XP] 19979
~ Book of Experience [Adv] [10,000 XP]      19902
~ Book of Experience [Adv] (Merc. Only) [10,000 XP] 19916
~ Omikuji: Very Bad [10,000 XP] 19974
~ Omikuji: Little Bit Good [5,000 XP] 19976
~ Regular Experience Book [1,000 XP] 19901
~ Small Experience Book [100 XP] 19900

v2.27

~ Fixed SpeedHack again hopefully last time, I fixed it 3 times in version 2.27.. i think thats all the fixes needed to get rid of Exception hit parsing imports error, if you still get this error let me know. Also made speed hack initialization much faster. Everyone please note if you get `Exception hit parsing imports` error this means that new speed hack couldn't be loaded so it's resorting to using the old detected speed hack as a fallback. (BTW it still got the error but I couldn't log the reason why it errors.. so it can still error, but very rarely).

~ Added custom merc to select in fights (very unstable buggy system will be reworked many times in the future). I suggest not using it for long-term botting as it will get stuck in battles. On low delays such as 0.0s ~ 0.0s you will get stuck in a infinite your turn is already used loop, I don't think it even works at all need neruonets help on this one.

~ Quickly added for cusom merc.. a Final Formation print out on the very bottom to show what you selected, in case you select same thing twice.. it will not be the same merc you selected so you need to double check with below text.

~ G Spammer added.. as requested.. it will keep pressing G non-stop every 600 milliseconds. No idea why this feature is needed but whatever lol.

~ Some fixes on the Core Attack With Main/Skills Q and Q/W/E/R/T.. maybe I fixed the non-attacking bug.. who knows maybe I made it worse. (need to be reworked in the future also), Problem existed this whole time since v2.00 when I added the Main Attack System, I had a index issue this whole time, I used index = 0.. when I had to use index = 1.. so the first merc to attack as well as first merc to select in my formation was getting invalid data this affected skills and normal attacks. My theory is when you can only attack with the first merc and the monster to attack is the first monster it would glitch up and stop fighting since both the indexes 0 would collide together forming double invalid data and skipping any way to use the first merc or attack the first monster at all, this is very hard to test.. you need to kill all monsters except for the first monster and also have all mercs turned off except for the first merc.

V2.26

~ Made the character name show up quicker.. without pressing Start Bot. (could crash more often now).
~ Fixed speedhack made it undetected on all atlanticas (was detected on Europe). (Although it takes a while now to load up.. might take as long as 30 seconds to activate now).
~ Fixed Smart Monster Search.. caused lag after a while due to slow CPU's.

v2.25

~ Some fixes on a reported crash dumps.. this could be the one! that force closes the game after 5 hours.. It was a very hard to understand crash because the area it crashes in has a __try / __except exception exeute handler which could catch this error and prevent the game from closing.. but for some reason it doesn't work, What I did was lower the numbers by 1.. to be safe this might of fixed the crashes we'll see they still happen. This bug happend with ReadLootString and ReadCharacterName and ReadHP/Mana/Exp Strings, so being in Tab 1 (where it shows Health/Mana/EXP%) would cause the game to crash faster.. you still have the ability to crash while being looting lucky loot's but its much rarer.

~ Did some fixes on Speedhack where devillangel reported the game hangs when you turn of Generic SpeedHack in battle.. I don't know if I fixed it or not needs testing.

~ There is a bug with speedhack that causes the bot's clock() features for attack delays and such to work incorrectly.. rendering 0.0s / 0.0s delays as regular delays of 3.0s / 3.0s, I would recommand against using speedhack until I fix this issue its very hard to fix this as I have no way to use clock() timing features accurately with speedhack turned on.

~ There is a bug with the newer improved Smart Search Monster it would before without bugs.. but now when I optimized it, it may contain a bug where it stops searching for monsters completely.. I couldn't find any bugged code.. but one guy showed me this.. but I'm not sure if this problem exists or not.. because after I clicked on `Search For Fights` option it started working before.. I don't remember if it was clicked before or not.. so I can't tell if this is even a bug or not. If it happens again with anyone then I will know.

~ Changed the new Mana/Health Healing feature reverted back to the old one, but I still added code for over 100% HP/Mana to read the values backwards.

In the new system that people reported was doing too much healing.. it worked like this

Say your Mana is
  Cur        Max
100,000 / 100,000
or
100,000 / 90,000

It would do no heals if its 100k/100k

But if a bug occurred where your Current Mana turned too 100k but your max is only 90k (maybe some mount Proc or some spell which messed up my bot). It would do a full heal of 6 items per merc if that ever occurred.

So the new patch would flip the values like so
100,000 / 90,000 -> 90,000 / 100,000.
So it would read now as 10% healing required.. and prevent healing instead of healing 6 times.

~ More Protection added from hacking the bot, (this is what im working on right now).

~ More Protection added against anti-cheats. (Hides more information now then previous versions), this is a side-effect from adding more protection against hackers.

v2.24
~ Cleaner logs (removed useless extra line break).
~ Health / Mana healing functions has been a little reworked, added for a extremely rare case which happens every 200 battles or so where healing is done but the health/mana bars on the bot never update correctly.
~ Adding a new Exception handling, to detect crashes with pin-point accuracy, this will dump all registers/stack trace/memory where the crash occurred so I can investiage why the game crashed and fix it.
~ Fixed Generic Speed hack to work outside of battles again (with Start Bot mode turned off).
~ Fixed some minor crashes, still cant find the main crash that closes the game when you login,I fixed one that's not obvious but they may happen when reading text of the game without checking with functions IsBadStringPtrW or IsBadStringPtrA. 
~ Testing new experimental 10 monster queue system for Smart Monster Search. If it can't get into a battle because someone is battling the monster it will try up to 10 new monsters around that one never clicking the same monster again, and after 10 tries and no luck (all 10 monsters in area are in battle for example..) then it will reset the queue and try again with 10 closest monsters which might be the same ones that didn't work but atleast it will not get stuck with 2 monsters that are attacked.. I may increase the queue from 10 to a higher value if it's not good enough or decrease the monster queue if the bot starts walking way too far away, maybe i'll make it a togglable text value in the bot somewhere in the GUI.
~ Fixed game lagging out, when using 0.0s to 0.0s delays.. it would flood the server.. causing you to get lag and possibly even lagging everyone else on the server.
~ Shaved off another 100-150ms more milliseconds from searching for fights there was a bug where it attacked npc's which were not real npc's and this caused the search for fights to be wait until it finds the next npc.
~ Fixed another bottleneck with the search for next monster to attack, which is Act: 6.. it would get stuck on this act way longer then it needs too, now I made it automatically reset to Act: 0 (Window closing/Healing/Mana potting/reviving dead mercs etc) instantly when it detects you are in a battle.
~ Fixed death counter again it would keep counting new deaths non-stop while you are still in the process of reviving from a death in limbo.

v2.23
~ Disabled the 'setBirdview' function when using the new 'Fast Search Monster' targetting feature. The bot will now move from fight to fight approximately 2400ms faster.
~ Removed a bottleneck from the 'Fast Monster Search' system increasing the speed of the bot by 450 milliseconds.
~ Removed a bottleneck from the 'Close Monster Info/Skirmish Info' option which was causing an insane delay of 2100ms after the end of every battle.
~ Added a new 'Action Delay' system which allows you to control how fast your formation attacks and loots in battle. This new system has the potential to increase overall botting speed/experience per minute by up to 300% from previous versions.
	The new 'Action Delay' system works from two variables: Minimum Time and Maximum Time between 0.0s to 4.0s. A random number is picked between the two set variables for each individual action (attacking/looting).
	I've set the defaults between 0.0s and 1.5s as a safe medium between speed and organic looking gameplay.
	You can set both variables to 0.0s for no delay and insanely fast fighting/looting, the system itself is not dangerous and cannot be detected by GameGuard.
	HOWEVER PLEASE NOTE: Bot hunters observing your battles can and will use this evidence against you to prove you are botting if you set your delays too low.
~ Improved the 'Generic Speed Hack' option to  be even more faster now. I also fixed the bug that was preventing it from activating until a battle ends.
	The first battle could still freeze your game for a bit but just let it do it's thing and after the first battle ends all the necessary data will be loaded in memory and the speed hack will not hang anymore.
	Fixed a bug where the speed hack was not deactivating instantly.
	The speed hack is even less detectable now as well as it resets the original values after each battle which tricks GameGuard into thinking you are not speed hacking.
~ Fixed a bug with the way the bot used to load the Character Name that caused the bot to hang for 30 seconds after pressing 'Start Bot' on first use. 
~ Disabled a bug with loading saved settings if your character name changes to 'NOPERSONNAME' when loading maps.
 ~ Removed Character Name: 'None' from the settings file just incase someone actually has the character name 'None', they'll be able to save their settings as well.
~ Not a fix or update but just wanted to let everyone know: The Fight Action: Wait (F) and Guard (G) will only work if you have Merc. Auto Battle enabled in the game's formation menu (ALT + F).
~ Fixed excessive use of the Main Attack and Skills functions to prevent the "You have already used your turn." messages in-game. This was causing a mild lag/delay in the game.
~ Overhaul on the GUI for Main Dialog.
~ Added a Death counter to the Status Bar so you can see how much times your Main Character died during the botting session.
~ New experimental Subclassing window code (if you experience any abnormal crashes, please let me know).
~ Made alot of global variables volatile now; hopefully this will pervent certain rare crashes.
~ TBS/Skirmish checkbox does nothing at the moment next version hopefully it will have better functionality.

Statitics with the old v2.22 something you should know!
Before it took 2.5 seconds per search for fight.
If you put those numbers against a hour..
60 minutes / 2.5 seconds = 24 minutes.
That means
24 minutes in 1 hour is wasted searching for fights in v2.22 (about half a hour wasted just looking for fights).

Meaning you can get about double the amount of fights in with version v2.23 which has 0 delay for searching for fights.

Also the looting and attacking used to have 2-3 second delays.. you can customize this down to 0 second delay which would increase finishing a battle in 3x the speed from the previous v2.22 bot version.

So the final statistics are like this

100 battles in 30 minutes with v2.22.
300-500 battles in the same time! with v2.23.
About 1000 battles in 1 hour xD.
With Generic Speed Hack at max and 0 delays you can maybe do 1200 battles in 1 hour lol.

I know this sounds crazy but the numbers don't lie!

v2.22:
~ Fixed some bugs that were causing crashes from the new 'Disable Graphics' feature.
~ Fixed the issue where 'Generic Speed Hack' was causing the game to hang while entering battles.

v2.21:
 ~ Removed the Save/Load Bot buttons. All settings will now save automatically when edited and load automatically when you press 'Start Bot'.
 ~ Updated the Heal/Mana Pot functions.
 ~ Changed the function of 'Dangerous Speed Hack' - it now works on all games protected by nProtect as well, although it's still incapable of speeding up timers in the game. Needs more research.
 ~ Fixed 'Mode:' Auto-Move for 'If Monster Not Found/You Died'.
 ~ Added new 'If Monster Not Found/You Died' - 'Mode:' World Map TP - This mode works using the in-game Favorites save locations:
	Teleport mode is still the better alternative. I just added World Map TP as a backup in case the more efficient Teleport mode ever breaks.
 ~ Added 'New Fast Monster Search' function:
	The new function is much improved.
	It doesn't require the 'Use Simplified Monsters', 'Use Zoom' or 'Disable UI' option anymore; although, keeping 'Use Simplified Monsters' is still a good idea to increase performance and stability (crash prevention).
 ~ Added new 'Filter' tab and feature. You can now filter out NPCs which you want the bot to ignore.
 ~ Fixed the skill use function to allow the bot to always use skills first if possible before performing a basic main attack.
 ~ Added ease of use keyboard hotkeys:
	Press the [End] key on your keyboard to Start/Stop the bot.
	Auto-Move to any player, location or NPC in the game then press the [Home] key on your keyboard to teleport there instantly.
 ~ Colors added to indicate when the bot is on/off, when your subscription is running low and when your bot version is outdated.
 ~ Experimental new feature: 'Disable Graphics' (Null Renderer) will discard every sample of graphics without displaying or rendering the sample data (Turn's off the game graphics).
	This option can be used to reduce GPU usage to 0% CPU usage to 5%~
	NOTE: Only turn graphics off when the game is fully loaded, otherwise it may crash. The game cannot load new data while the graphics are disabled.
	Use this option with caution if your main can die at the are you are botting because the game will move you to another map and it may not be able to load.
~ Further updates to the Dangerous Speed Hack to increase stability with nProtect.

v2.20:
Minor bug fix: Auto Level Up Craft Skills feature now works when in the 'Status' tab.

v2.19:
 ~ Cleaned up some code which controls how the bot targets new monsters for better efficiency.
 ~ Added 'Follow the leader (Party Mode) option.
	With a 2 or more client limit you can test the the Party Mode feature.
	Start two or more bots by running 'atlantica.exe' two or more times.
	Log in to two or more accounts, and form a party.
	Enable 'Follow the leader (Party Mode) only on the account(s) that will be following.
	In the game, follow the leader (the only bot that does not have 'Follow the leader (Party Mode)' enabled).
	Click 'Start Bot' on all bots. The leader bot will initiate the fights, the follower bot(s) will join in the fight.
	All bots will work together to kill the enemy formation(s).

v2.18:
 ~ Fixed Staff Main skill: Blazing Earth. All other skills that did not work before should work now too. If some skills still don't work please let me know.

v2.17:
 ~ Fixed an issue with the looting logic which was causing players to get stuck in battles for 3+ minutes after getting a lucky loot drop. Enable 'Use Auto Loot (Smart)' in the 'Auto Use' tab. I left the old looting mode in for now just in case, if you experience any issues with missing lucky loot drops you can turn on the legacy 'Use Auto Loot (Spam)' system instead.
 ~ You can now unlock battle zoom back to normal. Uncheck 'Use Battle Zoom' under the 'Keys' tab.
 ~ Improved the skill use system to be more smarter and efficient.
 ~ Fixed dozens of other little bugs.

v2.16:
 ~ The bot is now able to use (Q/W/E/R/T) skills for the main and mercenaries. Go to the 'Keys' tab and select the 'Fight Action: Main Attack (Skills Q Only)'. In the game, open 'My Info' -> 'Skills' and click 'Change Shortcut Keys'. Set the skill that you want the bot to use for each mercenary into the [Q] key. This is temporary workaround for now, I will release a fully customizable tab within the bot for configuring skill use in a future update.
 ~ Multi-client botting is no longer supported under a basic $15/month subscription.


v2.15:
 ~ Fixed the bot to work again after new protection measures were added for NA/EU.

v2.14:
 ~ Added an option to toggle speedhack without having to press 'Start Bot'. Enable 'Generic SpeedHack' under the 'AB/Speed' tab. Now you can use it to walk, open boxes, combine star stones, dismantle items, vulc faster, etc (only for games without nProtect).
 ~ Resolved an issue with mTrue bots not loading properly.

v2.13:
 ~ Fixed Fight Action: Skill (Q / W / E / R / T ).

v2.12:
 ~ Fixed a bug where the bot started walking randomly from town.
 ~ Fixed a bug in Auto Level Crafting Skills so it doesn't get stuck after increasing one skill anymore.

v2.11:
 ~ Dangerous Speed Hack now works in battles only to increase stability.
 ~ Fixed a bug where the bot entered MyHome during botting.

v2.10:
 ~ Fixed Auto Level Crafting Skills to work on all games.

v2.09:
 ~ Added Auto-Move Teleport feature. Auto-Move to any player, NPC or location in the game and press the [Home] key on your keyboard or click the TP Auto Move button on the 'Fav' tab.
 ~ Added Auto Level Crafting Skills feature. Click the option in the 'Auto Use' tab to instantly level up all of your crafting skills without needing to move to each NPC.

v2.08:
 ~ Added a feature that allows you to see what grade item you will receive from personal/home crafting before you invest crafting experience into completing the craft. This feature is handy for saving time and willpower if your intention is to craft high grade items. Resources invested are lost upon cancellation.

v2.07:
 ~ Fixed AOSettings.ini not being generated on first use.

v2.06:
 ~ Fixed the Generic Speed Hack so it does not crash the game at loading 20%.
Added more checks for speed hack now speed hack will only activate when game is fully loaded.

v2.05:
 ~ Added an NDT decoder to scan for game revisions.

v2.04:
 ~ Added 'Disable Attack Circle' feature on the 'Auto Use' tab. Uncheck this option if you are botting on a single monster that respawns instantly at the same coordinates each time. This will increase botting speed by 200%. This feature is great for farming event mobs/items.

v2.03:
 ~ The new built-in favorite location system located under the 'Fav' now takes priority over the in-game favorite saved locations. Choose the 'Fav Tab Saved Location # [1-5]' number that corresponds to the save position on the 'Fav' tab of where you want the bot to teleport to if 'Do Below If Monster Not Found' is active and 'Mode' is set to Teleport after 'Number of seconds'. This feature speeds up botting by bypassing opening the menu within the game.

v2.02:
 ~ Battle speed hack is now working again on all AO servers.
 ~ Added an easy to use 'Fav' teleportation system that allows you to save and teleport to favorite locations with a click of a button under a new 'Fav' tab. This feature will be expanded in v2.03 to replace and optimize the old teleportation system that utilized the character menu to teleport.

v2.01:
 ~ Auto Battle can now be set up to 150 turns.
 ~ Added an automated version check. When the bot is updated with new features you will be notified in the console and a direct download link will be available on the 'Login' tab.

v2.00:
 ~ The bot now always targets the closest monster.
 ~ There is no longer a delay moving onto the next monster after battles end.
 ~ Collision detection (the bot will never get stuck in objects anymore).
 ~ Lucky looting system has been corrected (is always prioritized and will no longer get stuck spamming 'X').
 ~ Battle zoom value can now be customized.
 ~ The bot is now one universal file that works across all AO servers (Support for Glorious Atlantica, Korea and the Japan server is coming soon).
 ~ I am phasing out lifetime subscriptions as of v2.00. If you have a lifetime subscription, you may continue to bot on the v1.0 bot or you can convert it to a 5 month v2.0 bot subscription free of charge (contact me on Skype or Discord).